Summoner Fighter

Summoner fighter is a game written in ogre3d using Physx in NxOgre binding. It's a really early development of this game because i had many problems with NxOgre. If You want to start You're fun with some physics engine i encourage You to use Bullet. Bullet will use OpenCL to improve physics quality and speed. For now i have loaded a quake map and characters. Because i use a BSP scene menagers there are no shadows. I will change it to a OCTree scene menager. I have created an algorithm that make's a physx ragdoll from a skeleton. the result is seen from physx visual debugger:


It's for that character in a initial pose:

I know it's poorly lighted but that's the lightening in a BSP scene menager. I will change that shortly. Till next time!

Thank You MichaX for model animation.

I have no profit from this project, and i don't own the model, i just use them for educational purposes.